翻訳と辞書
Words near each other
・ Mario Zepahua Valencia
・ Mario Zippermayr
・ Mario Zorzan
・ Mario Zorzi
・ Mario Zotta
・ Mario Álvarez
・ Mario Álvarez (singer)
・ Mario Ćubel
・ Mario Čižmek
・ Mario Čutura
・ Mario Šimić
・ Mario Šitum
・ Mario! Lanza at His Best
・ Mario's Game Gallery
・ Mario's Green House
Mario's Picross
・ Mario's Pizzeria
・ Mario's Super Picross
・ Mario's Tennis
・ Mario's Time Machine
・ Mario's War
・ Mario, Maria and Mario
・ Mario-Ernesto Rodríguez
・ Mario-Rafael Ionian
・ Marioara Murărescu
・ Marioara Popescu
・ Marioara Trașcă
・ Marioara Trifan
・ Mariol
・ Mariola


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Mario's Picross : ウィキペディア英語版
Mario's Picross
3DS Virtual Console
| genre = Puzzle
| modes = Single player
| platforms = Game Boy, 3DS Virtual Console
}}
is the first in a series of Mario themed ''Picross'' titles released in the 1990s. It is a collection of nonogram logic puzzles involving a grid with numbers for every row and column, which refer to the amount of marked squares within the grid. The game features Mario as an archaeologist who chisels away to form images on the grid. It was followed by two originally Japan-only sequels, ''Picross 2'' on the Game Boy and ''Mario's Super Picross'' on the Super Famicom.
==Gameplay==
As picross is traditionally played, to solve a puzzle the player must mark a box in a window of varying sizes to create the resulting picture. The numbers on the top and left side of the window guide the correct boxes to mark (for example, if the window is 10×10, and one of the numbers at the top is a "10", that means all ten boxes in the column below it are part of the solution to the puzzle. If the numbers "5" and "4" are at the left of the window, that means that all but one of the boxes in the row next to them are correct, with five consecutive boxes, followed by four more consecutive boxes, separated by one space). The gameplay is timed, and mistakes cost time. If the player is sure the box is an incorrect box, they can mark it with an X so that they will know not to chisel it (useful for rows or columns marked with a "0"). Finally, there's a "With Hint" option available at the beginning of the puzzle. Choosing this will start a roulette with the numbers labeling the columns and rows. Pressing the A button would stop the top cursor, and pressing it again would stop the left cursor. The game would then show the answers for the resulting combination of a specific row and column. The pictures include a few Mario-related characters, food, animals, and objects.
Mario Picross features 64 different puzzles in each of the four different courses — Easy Picross, Kinoko, Star and Time Trial (which has randomized puzzles), for a total of 256 puzzles. All of these follow the gameplay pattern mentioned above, except for Time Trial (which is opened after finishing all the other 192 puzzles), which is untimed and doesn't show players where they have made mistakes. If the player scores high enough they will be able to insert their score by using their initials, much like an arcade game.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Mario's Picross」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.